Lesson Example One
Rubber Duck Debugging
Students practice the basics of rubber duck debugging by debugging a Code.org Game Lab program. The program included with this game is suitable for students who have completed up through Lesson 15 in Code.org Discoveries Unit 3.

Lesson Example Two
Organizing Code
In this supplement to the Code.org Discoveries curriculum, the students think critically about code organization and are expected to develop a style of organization that fits them. They are then expected to organize their code using the information presented.

Lesson Example Three
Machine Learning Essay
Students create a graphic essay that describes their opinion on a topic within machine learning and AI. This lesson has quite a bit of room for adjustment and refiguring. I am proud of the students for what they made, so I included lots of examples of student creations.

Lesson Example Four
Jurassic Sphero
Students problem solve to program a Sphero tour through all of the dinosaur exhibits. The activity is a great cumulative project for any unit that focuses on the key ideas of sequence, variables, and even looping. While I no longer have access to Spheros, I can see many extensions in this lesson.

Lesson Example Five
Coming Soon
This content will be created shortly… Stay tuned.

